“Frustrating” and “unforgivingly difficult” are solid descriptors for Super Hexagon, but so are “intensely addictive” and “perfectly suited for the mobile platform.” You’ll notice in that screenshot above, taken on my iPhone a few moments ago, that the timer reads “3:42” - that’s 3.42 seconds, and I died a split-second later. As you’re rotating, thick lines are falling toward the center point and it is your job to avoid hitting any of them for as long as possible. You play the part of a tiny cursor that can be rotated around a central point by pressing the left and right sides of your iDevice’s screen. Those of you who have yet to play Super Hexagon are missing out on one of the most accesible, entertaining mobile gaming experiences available. “Zynga would be disappointed with those numbers. It’s up to like 45,000 sold so far,” Cavanagh said. I thought it would be cool if I made enough sales to pay for the phone I bought, it would be cool. I didn’t expect it to get the reaction it’s gotten. “It is such a hard game, and such a niche thing. Cavanagh, Super Hexagon’s creator, seemed utterly floored by the game’s success when Joystiq caught up with him at the ongoing Fantastic Arcade wing of Fantastic Fest. The game, which was released for the iOS platform on September 6, has already sold about 45,000 copies - which is an impressive feat for a 99-cent downloadable indie game, developed by a single person, and promoted entirely through word of mouth. Things like Terry Cavanagh’s Super Hexagon. Fitbit Versa 3Īlong with daily news, product reviews and whatever other assorted miscellanea we bring you here at Digital Trends, we also hope to expose you, the average person, to cool new things you might hear about otherwise.
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